WORK IN PROGRESS

Please be forgiving but even in the current state I think you might find some interesting things in there ^^'

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This is an experiment in nonlinear storytelling developed during the Fuck Capitalism Jam 2026.

I have barely managed to get this first draft out in time for the end of the jam, a lot of work remains to be done, not the least of which is several layers of proofreading/editing. 

In particular, you will see a lot of stubs and unimplemented ideas for gameplay. In the final version, you should be able to chose your own quests, like "find out who Daniel Defoe plagiarized, and who these people plagiarized!" or "find all the fast food chains".

Thought the most pressing work is of course to completely rework the UX, it would be good to introduce button types based on emojis, which would also be the chance to properly handle external media/sources/videos... in a systematic way.

In fact I think the main advantage of augmented reading would be to have metadata on demand (i.e. where are we again? who was this guy again? which side was he on?) which the COLLECTOR PATH could address a bit but should be properly handled as first class citizens.

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I do want to finish this project, but considering my health it seems unlikely that I can do it by myself in the near future.

If you resonate with the project in any way please do reach out and we can figure out something to help this project over the finish line.

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Code in: https://github.com/yo252yo/buttons 

You can read the source text directly in obsidian: https://github.com/yo252yo/buttons/blob/master/assets/story.canvas

The final result should be an opensource non linear storytelling engine taking obsidian canvas as input, but you can already copy it and modify it.

Comments

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(+1)

Review from Fuck Capitalism Game Jam: Enjoyable, and quite introspective in my opinion! It made me ask what was I doing, and I believe the abundant DLCs are a great critique of the illusion of choice and faulty defaults of current applications.


Push your buttons gave me vibes of Please Don't Touch Anything mixed with Universal Paper Clips, insofar as it provided escalating content while nevertheless keeping an ambience of triviality! The subplots were interesting, and the different routes too, perhaps a call for introspection would have given it more readability for users who aren't used to reflections hehe.


Keep up the great efforts, yo!

:o i've never played "Please Don't Touch Anything" I'm adding it to my todo list right now ^^

Thanks for giving it a shot, sorry the game is in an unfinished state, the scope kinda exploded on me as i kept discovering bombshell after bombshell doing historical research xD 

The DLC "joke" is both a critique of the game industry (I still need to work on this angle, so far it's barely mentioned in the bit about peter molyneux's game never leaving early access) and a simple way for me to leave notes for my future self on where to expand ^^ It's also a bit necessary because branching narratives can explode quite fast in complexity xD